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6 Killer Examples of Gamification in eLearning (Updated in 2020)

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While the usage of Gamification for serious learning has been there for nearly a decade, there is often a question mark on its impact and ROI. Gamification for learning (or, notably, serious learning) is all about using the principles and key elements of gaming to meet the required learning objectives.

As Gamification offers a learning journey to have fun as you learn, the learners welcome it. However, L&D teams who invest in it still have reservations on the value, impact, or the ROI of this spend. As we pitch for Gamification, we often come across the following questions on its value and impact:

  • Will Gamification truly help learners learn?
  • Gamification is all about having fun, but can it drive learner performance?
  • Does Gamification offer tangible gain and value to the learners and business?

However, the fact remains that the success of any learning strategy is determined by the effectiveness of its application.

Take a look at this video by EI as we share 6 examples that illustrate the value and the impact of Gamification for learning.

 

 

If you craft a Gamification concept that can capture and retain learners’ attention, challenge them, engage and ensure they complete the journey, plus teach them, you will have a high-impact training that will indeed deliver the desired impact. As a result, well-designed Gamification based trainings provide value to both organizations and learners at many levels.

As you have noted in the featured examples, Gamification is a great strategy to provide an immersive learning experience. It is an extremely versatile approach and its application will help you improve learning, application on the job, and the tougher mandate of behavioral change. We hope this video gives you cues to enhance the impact of your corporate training strategy by using Gamification.

Want more? Book a free consultation with us to see how we can help you use Gamification to create high-impact trainings.

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